![]() If false the timer will only DEACTIVATE itself if m_uLoop is not 0 and the timer has triggerd m_uLoop times. TSEBool m_bSingleShot = 0 // If true the timer will DELETE itself once the timer has triggerd m_uLoop times or once if m_uLoop equals 0. test overlap against the player you override this in your template.txt toĮntit圜lientAreaTrigger_Input_ClientActivateĮntit圜lientAreaTrigger_Input_ClientDeactivateĮntit圜lientAreaTrigger_Output_ClientEnterĮntit圜lientAreaTrigger_Output_ClientExitĮntit圜lientAreaTrigger_Output_ClientInside This tells the AreaTrigger what class to test against. Ltd.ĮntityAccumulator_Input_Reset // Resets the current value to m_nInitialValue and the loop count will be reset back to m_uLoop Description:ĝefines the entities in LibContent some sort of inhouse Torus engine template file. Located in the lcdata directory, lctemplate.txt is. ![]() This was probably left in on accident, considering MakeSound.bat is nowhere to be found. - BuildAudioAssetsįound in the audio directory, BuildAudioAssets.bat is a basic batch script that probably combined the split audio files into a. increase for deep mud to slow vehicle) - default 0.0 * Resistance slows down the vehicle when on this surface (eg. * Restitution describes how "bouncy" a surface is - default 0.5 * Friction affects sideways drift of vehicle plus acceleration & braking - default 1.0 Present at the top of the text are instructions for which each attribute means: Matattr.txt allows the editing of material attributes. There is a lot of development txt files, probably wouldn't hurt to make a subpage ![]()
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